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How to Increase Your FOV in Deadlock (Beyond 90)

Quick guide to raising your field of view in-game and via the game files.

By !backz · updated 6/9/2026

How to Increase Your FOV in Deadlock

Read this first

The in-game Camera FOV setting is capped at a maximum of 90.
Higher values are only possible by editing the game file gameinfo.gi.
Valve resets this file on many updates, so you may need to re-add the entry afterwards.

This is a config change — you're only editing a settings file the game reads on launch, not injecting code or touching anything protected. The common reasoning is that if Valve didn't want players doing this, they'd simply block the file or reject the value rather than letting it load. For that reason it's widely reported as non-bannable. There's no official guarantee, though, so do it at your own risk.

Method 1: In-game (easy, but limited)

1.Launch the game.
2.Open the menu / gear icon -> Settings.
3.Go to the camera/video tab.
4.Find the Camera FOV slider.
5.Drag the value up (max 90), then confirm. The change applies immediately.

This is the official, safest option. If 90 isn't enough, use Method 2.

Method 2: Editing the game file (gameinfo.gi)

Find the file

1.Open Steam -> Library.
2.Right-click Deadlock -> Manage -> Browse Local Files.
3.Go into the game folder, then citadel.
4.Full path (default):

...\steamapps\common\Deadlock\game\citadel\gameinfo.gi
Tip: Make a backup copy of gameinfo.gi first.

Open the file

1.Right-click gameinfo.gi -> Open with -> Notepad (or Notepad++).
2.Press CTRL+F and search for ConVars. You'll land in a block like this:

ConVars
{
	"rate"
	{
		"min"		"98304"
		"default"	"786432"
		"max"		"1000000"
	}
}

Add the command

Add a new line inside the curly braces { ... } of the ConVars block.

Option A — true FOV (recommended). Sets the field of view directly in degrees, e.g. 110:


"citadel_camera_fov"	"110"

Option B — aspect-ratio trick (widely used). Note: this is not a real FOV, it stretches the image. Pick a value from the table:


"r_aspectratio"	"2.83"

Conversion table for Option B (value = approximate FOV):

1.75 = 80 (default)
2.15 = 90
2.49 = 100
2.66 = 105
2.83 = 110
3.00 = 115

Here's the block with Option A added:


ConVars
{
	"citadel_camera_fov"	"110"
	"rate"
	{
		"min"		"98304"
		"default"	"786432"
		"max"		"1000000"
	}
}

Save and test

1.Save the file with CTRL+S. Keep it as plain .gi / text — do not save as .txt.
2.Launch Deadlock and check the FOV in-game.
3.If nothing changes: double-check the value and the quotation marks, and make sure the line sits inside the ConVars braces.

FAQ

Change gone after an update? That's normal. Just re-add the entry.
What's a good value? Many players find 100-115 comfortable. Higher = more overview, but objects look smaller/farther away.
Option A or B? citadel_camera_fov gives a true field of view with no distortion and is the cleaner choice. r_aspectratio only stretches the image.

Community guide · always back up your config files before editing.